Sustainability · Strategic UX and service design

Sustainable design did not need another manifesto. It needed proof.

GreenPixel is a community-led award platform concept. Designers already agreed sustainability mattered; what they lacked was shared criteria and a reason to document the decision. GreenPixel gives them both: criteria they can apply, and proof they can show.

Outcome

A tested concept. Research reframed the problem, from raising awareness to enabling participation. Testing then established what the platform had to prove before a designer would risk submitting real work to it.

Three GreenPixel Awards trophies — brass, aluminium and a moss-textured block — each engraved GreenPixel Awards
GreenPixel became a clickable product concept, not only an award object.

Role

Research and strategy lead

Contribution

Desk research and survey synthesis, barrier and stakeholder framing, the strategic pivot, prototype development, translation of test feedback into product changes, and the explanatory video and project poster

Team

Mariana Bozano, Palida Pongmekin, Oluwatosin Kazeem and Duco Boomsma

Duration

Seven weeks · 2025

Context

Master Digital Design Playground project, with guidance from Faraday Digital Agency

Methods

Desk research, survey and interviews, card-sorting workshop, business-model mapping, interactive prototyping, moderated think-aloud sessions and intercept feedback testing

01 · Friction

Good intentions lose when teams cannot define, prove or defend the work.

Almost every designer I spoke to agreed that sustainability mattered. Very few could point at a decision in their last project where it had changed anything. That gap — between agreement and practice — is the problem GreenPixel set out to address.

Delivery pressure

Sustainability is the first item cut when a deadline tightens, because it rarely has a named owner on the sprint board.

Client priorities

Briefs are written around conversion, launch dates and features. Environmental cost is not in the acceptance criteria.

Ambiguous language

“Sustainable design” covers carbon, accessibility, longevity, data and attention at once, so teams cannot agree what is being asked.

Hard to prove

A designer can make a careful decision and have no way to show it mattered afterwards.

No organisational reward

Effort that cannot be demonstrated does not travel into reviews, pitches or portfolios.

A leaf with a factory skyline cut out of it, captioned “Sustainability gets cut first”
A portrait beneath a concrete structure, captioned with the ambition to design with purpose and make it desirable
The early framing contrasted invisible sustainability costs with the need to make better choices desirable and defensible. Contextual framing from the team’s opening research, not a finding in itself.

Sustainability is rarely rejected. It is quietly deprioritised.

02 · Evidence

The barrier was not awareness. It was method, examples and a reason to document the effort.

I led the desk research and the survey synthesis. The point was not to prove that designers care about sustainability — that was already visible. It was to find out precisely where intention stopped converting into practice.

n=20

designers answered the closed survey questions on familiarity and practice

n=13

of those also wrote free-text answers about what blocked them in real projects

Familiarity with sustainable digital design

  • Never heard of it, 2 of 20 respondents
  • Heard of it, 10 of 20 respondents
  • Basic understanding, 4 of 20 respondents
  • Familiar, 3 of 20 respondents
  • Actively applying it, 1 of 20 respondents

Closed questions answered by 20 designers. Percentages are not used at this sample size — the counts are reported as they were collected.

The decisive number

Separately from the response counts above, 13 of the 20 respondents placed themselves in the same position: interested in sustainable design, but not yet applying it.

A single respondent described themselves as actively applying it. That imbalance, rather than any lack of goodwill, set the direction of the project.

Card sorting with participants, using printed candidate guidelines.

What card sorting actually resolved

We printed every candidate guideline the team had gathered and asked participants to group them. The value was not the groups themselves. It was watching where people hesitated.

Ideas overlapped heavily, and the same intention appeared in three different vocabularies. Participants argued about wording far more than about substance, which told us the language was doing the blocking.

Sorting collapsed that sprawl into themes, and those themes became the lenses the product now uses. The workshop produced more than twenty guidelines, which only became usable once they sat under a small number of named categories.

It also produced the finding that redirected the project. Participants could organise criteria willingly and still not describe why they would ever submit their own work against them. Criteria clarified the standard. They did not create participation.

Evidence

13 of the 20 respondents were interested in sustainable design but not yet applying it

Interpretation

The blocker was not belief. It was the absence of a method and of permission to spend time on it

Design decision

Give designers a lens they can apply, not a position to agree with

Evidence

One respondent described themselves as actively applying it

Interpretation

There was almost no visible practice to learn from, so each team started from zero

Design decision

Publish recognised work as reusable, inspectable examples

Evidence

Card sorting produced heavy overlap and inconsistent language across ideas

Interpretation

Sustainability was too broad to act on as a single instruction

Design decision

Group the workshop output into five named lenses instead of one long list

Evidence

Participants could not describe what a good outcome looked like

Interpretation

Without shared criteria, effort could not be compared, defended or rewarded

Design decision

Define criteria per entry category and require reasoning with each entry

Evidence

Business-model mapping showed the proposition only held with agencies, jury members and partners in it

Interpretation

A designer-only tool had no source of legitimacy and no reason for an organisation to care

Design decision

Design for an ecosystem rather than a single user

Business-model mapping, used to test the proposition as an ecosystem.

Mapping the model early kept the team honest about who the proposition had to work for. Designers supply the work, agencies decide whether the time is defensible, jury members lend judgement, and partners lend legitimacy. Removing any one of them collapsed the reason to participate — which is why a designer-only tool was never going to be enough.

The research did not tell us what to build. It told us what the product would have to earn.

03 · Finding the why

Before designing the platform, we needed a reason for anyone to take part.

This was not open ideation. It was a structured attempt to connect user motivation, organisational value and platform behaviour — and to rule out the directions that could not carry all three.

The framing board behind the pivot. Because its embedded notes are small, the tensions it worked through are written out below rather than left inside the image.

Four tensions the board kept returning to

Why would a designer participate at all, when the work is already delivered?

Who validates that a claim about sustainability is credible?

What makes the effort visible to anyone outside the project team?

What does good actually look like, in a form that can be compared?

Directions we ruled out

Rejected

Sustainability manifesto

The first week produced one. It asked designers to endorse a position most of them already held, and gave them nothing to do differently on Monday.

Rejected

Scoring or certification

Scoring unfinished work would have rewarded reporting skill over design decisions, and invited exactly the greenwashing the project was trying to avoid.

Rejected

Education course

It addressed awareness, which the survey had already shown was not the binding constraint.

Kept

The guideline system

Guidelines explained sustainable design well, but nothing in them created a reason to document the effort or share it. That made them necessary and not sufficient — so they were kept and given somewhere to lead, rather than discarded with the directions above.

This is the decision the rest of the product is built on: the guideline system became Improve, and the award became Prove.

Every direction we ruled out failed on the same question: who has a reason to act on it?

04 · Pivot

Guidelines could explain sustainable design. Recognition gave people a reason to act.

GreenPixel did not become an award platform because awards looked attractive. It became one because recognition answered the specific barriers the research had surfaced.

The brief

A manifesto and a guideline hub that explain sustainable digital design and rely on intrinsic motivation

The reframe

A community-led award that makes effort visible, comparable and worth documenting, with guidelines retained as the working half

The synthesis that fixed the direction: outside pressures pointing inward, met by four internal levers around the award.

The diagram reads from the outside in. Around the edge sit the barriers the research had already established: the assumption that this is a developer concern, time pressure, ambiguity, the difficulty of measuring impact, and the absence of shared criteria.

The inner petals are the levers we could actually design for — labelled Self, Community, Reinforcing and Recognition on the board.

Read together they describe a motivation loop rather than a feature list. Self is the designer's own standard, Community is the peer group that makes that standard visible, Recognition is the moment the effort is named, and Reinforcing is what makes the loop repeat rather than run once.

Recognition is also where the platform borrows credibility it cannot generate alone. A jury and named partners supply the legitimacy that turns a personal claim into something an agency can defend to a client.

Measurement becomes meaningful when effort is visible, comparable and recognised.

05 · Product model

One platform supports learning during the work and proof after it.

The guideline system was never discarded in the pivot. It became the half of the product that operates while a project is still being made, with the award handling everything that happens once it is finished.

During the work

The guideline system is the working half. It turns a broad ambition into one decision a designer can actually make inside a live project.

  1. 01

    Guideline

    A lens narrows a broad ambition to a single, reviewable decision.

  2. 02

    Trade-off

    The guideline names what is being balanced rather than issuing a rule to obey.

  3. 03

    Action

    The designer changes something concrete in the work.

  4. 04

    Evidence

    The reasoning is captured while it is still fresh, not reconstructed months later.

The proof trail

Evidence recorded while improving is the same evidence submitted for recognition. One proof trail, captured at two different moments — which is the reason both halves belong on a single platform rather than in two products.

Improve · the guideline system

Over twenty guidelines came out of the workshop. They are grouped under five lenses — Intentional, Trust and Safety, Inclusive, Resilient and Environmental — so a designer meets one relevant prompt rather than a catalogue.

Prove · awards, entries and the proof trail

How home, awards and guidelines relate. Entries are separated into concept and live product so unfinished exploration is not excluded, and each is compared within its own category.

The loop closes in the gallery

Recognised work returns to the community as an inspectable example: evidence, then recognition, then a reusable reference for the next project.

Improve without prove is a library. Prove without improve is a contest.

06 · Iteration

Iteration was less about adding features and more about removing ambiguity.

Three sprints across seven weeks. Research, guidelines, prototype and testing overlapped rather than following one another — the manifesto in week one and the pivot to an award platform both sit inside the first sprint.
01

Explain

A manifesto and broad guidance. Accurate, agreeable, and impossible to act on.

02

Motivate

The award, recognition and community mechanics that gave the effort a destination.

03

Clarify

Categories, proof requirements and trust signals, so participants knew what was being asked and who was asking.

Each stage removed a question the previous one had left open. The prototype did not get larger between them; it got less ambiguous.

07 · Testing

Meaning before trust, trust before action.

We tested the prototype in an intercept setting — a feedback feast, where designers were walked through the concept and thought aloud — alongside one-to-one sessions. The question was not whether people liked it. It was what they needed before they would submit their own work.

The explanatory walkthrough I produced for the feedback feast. It set up the proposition before participants were asked to react to it.

Participants understood the idea of an award quickly. What they could not do, at first, was work out whether it was for them.

Three things came up before anyone discussed visual design. They wanted to know what counted as a valid entry, who was judging, and what happened to the work after it was submitted.

Until those were answered, enthusiasm did not convert into intent. Once they were, the conversation changed from whether the platform made sense to what they would enter.

A think-aloud session on the prototype.
  1. Finding 01

    The main call to action felt passive.

    The page invited browsing, while the proposition actually required a decision. Participants read, nodded and moved on.

    What changed

    Lead with action-led entry points instead of an invitation to explore.

  2. Finding 02

    “Why it won” was buried.

    Recognition without visible reasoning produced neither learning nor credibility — a badge alone told nobody what good looked like.

    What changed

    Surface the evidence and the expert reasoning on the entry itself.

  3. Finding 03

    Awards and badges competed for attention.

    Two recognition signals of equal weight left the proposition without a hierarchy, and participants could not tell which one mattered.

    What changed

    Make the award primary and treat badges as supporting detail.

  4. Finding 04

    Participants wanted to see previous winners and organisations they recognised.

    Trust did not come from the platform describing itself. It came from an external legitimacy trail they could inspect before committing.

    What changed

    Show jury, partners, prize and winner evidence before asking for a submission.

Testing did not tell us the prototype was good. It told us what the product had to prove.

08 · Refinement

The final changes reduced explanation and increased proof.

Almost every change after testing removed words and added evidence. The platform stopped arguing for its own credibility and started showing it.

A clear primary action replaced a passive browse-first entry point

The five lenses are defined earlier, before the reader is asked to submit

Award and category structure states what is being judged, and against what

Proof requirements are explicit at the point of entry

Jury and partner signals appear before the submission step

Why-it-won reasoning and community critique sit on the entry itself

Less explanatory copy overall, and more inspectable evidence

Onboarding carries the clarification work: what a designer is entering, in which category, and what proof has to accompany it.

Less explaining. More showing.

09 · Contribution

My strongest contribution was connecting designer motivation to organisational value.

I led the desk research and the survey synthesis, and framed what the findings meant for the product: where the barriers actually sat, what proof designers would need, and what each stakeholder had to get out of the platform for it to hold together.

I contributed to the strategic pivot from a guideline hub to a recognition model, worked on the prototype, and helped translate test feedback into specific product changes rather than a list of observations.

I also produced the explanatory video and the project poster for the feedback-feast presentation.

I did not own the visual identity or design all of the screens. That was the team's work, and the interface reflects their decisions as much as the strategy reflects mine.

My business background is most useful in the part of this project that is not visual: listening for the problem behind a stated request, structuring conflicting inputs, and making the value of a direction legible to people who care about different things.

10 · Reflection

I would test the ecosystem earlier, not only the interface.

We validated that the proposition was understandable and that the interface communicated it. We did not validate that the ecosystem behind it would function, and that is the more consequential risk.

The questions I would put first next time

Would agencies actually submit real client work, with the reasoning attached?

Could a jury assess proof consistently enough for the result to mean anything?

What makes a partner willing to attach its name to the outcome?

How much submission effort is realistic inside a paid project?

How do criteria reward genuine progress without rewarding good reporting?

How I would run the team differently

We agreed on direction faster than we agreed on ownership, and some work was carried twice before that became visible.

Ownership at kickoff

Name who owns each workstream before the first sprint, not once the work collides

One decision driver

A single driver per major workstream, with the rest of the team consulted rather than co-deciding

Earlier critique

Put unfinished work in front of the team sooner, while changing direction is still cheap

At a glance

Research

  • Desk research and survey synthesis
  • Closed responses, n=20
  • Free-text responses, n=13
  • Card-sorting workshop with participants
  • Business-model mapping
  • Think-aloud and intercept testing

Design

  • Over twenty guidelines under five lenses
  • Two journeys, one proof trail
  • Concept and live-product entry types
  • Award primary, badges supporting

What testing changed

  • Passive browsing replaced by action-led entry
  • Why-it-won reasoning made visible
  • Recognition hierarchy resolved
  • Legitimacy shown before submission

Scope and attribution

GreenPixel is a tested concept from a Master Digital Design Playground project, not a launched product. No submissions, adoption, commercial result or sustainability impact has been measured, and none is claimed here.

Entries, profiles, organisation names, partner logos and awarded work shown in the prototype are illustrative placeholder content created for testing. They do not represent real partnerships, submissions or jury decisions.

Team: Mariana Bozano, Palida Pongmekin, Oluwatosin Kazeem and Duco Boomsma, with guidance from Faraday Digital Agency. Duco led research and strategy, contributed to the pivot and the prototype, and produced the explanatory video and project poster. The visual identity and interface design were developed by the team.

Curious about the thinking behind this? Read the bio or get in touch.